Frostback Basin Dragon Age: Inquisition Map

Posted by Na Lin on Thursday, July 25, 2024

Frostback Basin Walkthrough Dragon Age: Inquisition

How to find Frostback Basin

Frostback Basin Location will be available after purchase Jaws of Hakkon DLC. This is level 20+ location, but the difficulty of Frostback Basin should scale to the average level of your party, its set when you first enter location.

Install DLC on your platform - visit suitable for your platform shop (Origin for PC, Xbox Store for Xbox One and Xbox 360, PlayStation Store for PS4 and PS3)

In game, you have to be log in to your store account, for PC log in to Dragon Age Servers to update game content.

Reach Skyhold. Check War Table for Investigate Frostback Basin Operation (cost:8). Complete it and get there.

Entering Frostback Basin

Throughout history, few have dared explore the Frostback Basin. Ancient Tevinter ruins lie overgrown by thick forest, their purpose here forgotten. Rare expeditions in ages past returned with little information-or did not return at all. The exception is the Avvar, who have long travelled the basin and, in more recent generations, established a hold along its steep mountain cliffs.

Halvor often arrives around Wintersend, but given the recent weather, I hadn't looked for him. Which is why his voice across the market took me by surprise:

"Lowlander! I was owed a drink on my next visit. And supper. Unless you were getting out of your wager?"

Maybe I was trying to get out of the bet, but I happily paid the bill at the inn that night. I asked Halvor where he'd last traveled, and he said he'd been trading with an Avvar hold in Frostback Basin. Then he raised an eyebrow at the look on my face. So I described the stories Uncle told us as children, where brave expeditions get lost in places like the Western Approach, Nahashin Marshes... Frostback Basin. He laughed and admitted it could be a cruel place. He described thick forests-greater than any I've seen, I'm certain-and darkened swamps. His rule for traveling there seemed to boil down to "be wary and alert... because everything can kill you." The wildlife is violent, the cliffs are steep, and you must be mindful of the gods' wishes (here meaning his Avvar gods). Of course, the hunting's good, the trade fair, and the Avvar hold impressive.

"But do people really disappear in the forest?" I asked.

"Few lowlanders come through. Not sure how many leave after." The last was a joke, but I won't be visiting that hold any time soon.

Letter from a Fereldan merchant to his cousin in Highever

Frostback Basin - location description

The ancient and the modern co-exist in the highlands of Emprise du Lion, where relics of the lost elven nation are scattered among bustling human villages. These hills are home to the village of Sahrnia, known throughout Orlais for its quarry, which produces azure granite of remarkable quality.

My dearest Josephine,

The hills of Emprise du Lion are in peril. A maidservant recently returned from visiting an uncle in Sahrnia spoke of gruff, helmeted men about the village's quarry, and the appearance of strange red crystals in the fields close by. I suspected red lyrium and sent men to investigate, but the bridges leading to the area had all been destroyed - the red templars' handiwork, I wager.

If we do not act quickly, all of the highlands may be lost.

I wish I bore fairer tidings, my dear. My warmest regards to your family. I pray for the quelling of these winter winds of chaos, that we may meet again in springtime.

Your truest friend and ally, Edouard Desjardins

Operation: Investigate Frostback Basin

To Ambassador Josephine Montilyet, Thank you so much for your earlier correspondence. I confess it's been difficult to get those in Orlais to take this discovery seriously in light of recent events, but I am positive that scouting the Frostback Basin will yield historic discoveries beneficial to both the academic field and the Inquisition. As a staunch supporter, I am honored to be working in such great company on this historic occasion.
Yours, most sincerely, Professor Bram Kenric, University of Orlais

COLLECTION: Regions in Frostback Basin There are 22 regions

COLLECTION: Shards in Frostback Basin There are 12 shards

COLLECTION: Landmarks in Frostback Basin There are 10 landmarks

01 Basin Floor Camp

NPC: Harding

QUEST: The Basin Beckons

Now that the Inquisition has established a presence in Frostback Basin, Professor Kenric has a lead on Inquisitor Ameridan, and Scout Harding can outline potential risks in the region. Speak with Professor Kenric.

QUEST: Lead the Charge

The Jaws of Hakkon are attacking Inquisition soldiers. Fight with Inquisition soldiers against the Jaws of Hakkon. Go to [48]

QUEST: Avvar Allies

Making contact with the Avvar hold to the east could provide the Inquisition with useful allies. Find the Avvar Hold

QUEST: Rift in the Floor

An active Fade rift has been spotted in the Basin Floor. Close rift.

QUEST: Holding Frostback Basin

Establish 6 camps to hold Frostback Basin and support Inquisition activity in the region.

Later in game, talk to Harding, before you enter Ancient Culvert [52]

QUEST: The Loss of a Friend

Grandin, an Inquisition scout, has disappeared in Frostback Basin. Grandin's friend was recently murdered and Scout Harding is concerned about Grandin's safety.

02 Rift in the Floor

For Rift in the Floor Quest

03 Zone Entrance / Exit

04 Research Outpost

NPC: Professor Bram Kenric for The Basin Beckons Quest

QUEST: What Yet Lingers

A mysterious island in Frostback Basin may yield clues to the region's past. Find a way to get to the island.

QUEST: Worthy of Publication

Kenric's research assistant, Colette, left to survey Tevinter ruins. Her findings could offer historical insight into the Basin's past. Find Colette

ITEM: A baffled Note

ITEM: A neatly Penned Note

ITEM: Property of Colette

ITEM: A Letter to Harding Codex

ITEM: Inquisitor Ameridan Codex

ITEM: Questions of Accuracy

After visiting Lady's Rest Island

QUEST: On Ameridian's Trail

A spirit - in the guise of Inquisitor Ameridan's lover, Telana - revealed that Ameridan traveled upriver.

05 Basin Floor Astrarium

Constellation: Visus

06 Monster Lair

Monster: Fade-Touched Lurker and fiew companions. It is for A Father's Name Quest from [28]. There are 4 loot spots there and Veilfire

07 Hidden Cave

Go up the ledge and you'll find a hidden cave.

08 River Camp

09 Mouth of Echoes

ITEM: At What Cost

ITEM: A Memory Saved

10 Shattered Wall

Two small Hakkon camps near

11 Hryngnar's Lair

Monster: Ice Giant

12

ITEM: Journal of the Giant Watcher

13 Boathouse

NPC: Fisherman Arvid for What Yet Lingers Quest

He wants you to go and find Avvar Leader to the East. Talk to Svarah Sun-Hair at [13], and return to Arvid. Then take Boat at [43]

14 Ocularum

Picking up shards in Frostback Basin you can activate The Mystery of Winter Quest

QUEST: The Mystery of Winter

An unnatural but strangely familiar cold emanates from a locked door within Frostback Basin. Unlock The Door.

ITEM: Leather-Bound Hakkonite Journal Codex

15 Swampside Camp

QUEST: Rifts Along the River 2 Rifts

16

ITEM: Mysteries of the Frostback Basin Codex

17

Monster: Fade-Touched Gurgut, good loot on the ground there. It is for A Father's Name Quest from [28].

18

NPC: Colette for Worthy of Publication Quest

Coletter ask you to meet her at The Tevinter Ruins

19 Blood-Stained Shrine

20 Stone-Bear Hold

Talking to villagers in Stone-Bear Hold you will get a chance for two oerations. They will rise aproval for you.

OPERATION: Send Relicts of Tyrdda Bright-Ax Run this operation on War Table in Skyhold

The Avvar of Stone-Bear Hold greatly respect Tyrdda Bright-Ax, the legendary founder of the Avvar. An earlier search located the spot where many of Tyrdda Bright-Ax's possessions were left (her body of course had been destroyed in accordance with how the Avvar deal with their dead). While her weapon (apparently a mage's staff rather than an ax) may no longer be available, Stone-Bear Hold would likely appreciate other relics found at the site.
- Josephine

OPERATION: Send Skywatcher to Stone-Bear Hold Run this operation on War Table in Skyhold

Skywatcher, the Avvar healer we encountered in the Fallow Mire, is evidently respected across many holds as a wise and practical man. He has expressed an interest in seeing Stone-Bear Hold. Having him pay the hold a visit on behalf of the Inquisition might garner more respect with them.
- Josephine

21 Stone-Bear Hold Leader

NPC: Svarah Sun-Hair for What Yet Lingers Quest and Avvar Allies Quest

QUEST: Guests of the Hold

Though guest status has been granted, it will take some effort for Stone-Bear Hold to view the Inquisition as a trusted friend. Guests of the Hold Quest force you to gain aproval in Stone-Bear Hold, you have to finish 5 quests:

  • Up and Away Quest (31)
  • Storvacker Caged
  • A Father's Name
  • It Remains to Be Seen
  • Hakkon's Trials

Last step in this quest "Impress The Hold" will be possible after killing main enemy in Frostback Basin - Dragon Hakkon Wintersbreath, and it will be one of last tasks here.

QUEST: Storvacker Caged

The Avvar hold-beast has vanished. Thane Svarah Sun-Hair cannot in good conscience fight the Jaws of Hakkon until the bear is returned. Speak with Avvar villagers to find out where the bear might be.

ITEM: Thane Svarah Sun-Hair Codex

Shop

For Storvacker Caged Quest after (37), talk to Svarah Sun-Hair.

After removing the magic barrier at [34]

QUEST: Ameridan's End

After killing Dragon, and finishing Storvacker Caged Quest. You can Accquire bear as Inquisition Agent

OPERATION: Too Grizzly To Bear.

22 Meat Shop

ITEM: Sketches Found in a Meat Shop

23

Shop with Skyhold personalizations.

NPC: Trader Heldim

24

NPC: The Augur

For It Remains to be Seen Quest (36) talk to Augur, pick Veilfire, and go to [28]

After you meet and talk to Sigrid Gulsdotten [50], speak with Augur about Sigrid. Then go to Ritual Site [51]

25

NPC: Finn

NPC: Master of the Hunt

For Storvacker Caged Quest aks him about bear.

ITEM: The Naming of Stone-Bear Hold Codex

26 In Fear of Hryngnar

NPC: Trainer Arrken

ITEM: An Offering For The Arena

QUEST: Hakkon's Trials

The Avvar measure a warrior's worth by their skill in arena combat. Completing Hakkon's trials could increase the Inquisition's reputation in the hold.

To finish Hakkon's Trials you have to complete Requisition an offering to bring to the arena. Use 2 x Everite and 2 x Silverite on Requisition Table in Inquisition Camp.

Give offering to Trainer Arrken and go to [30]

27 Weapon Shop

Crafting Stations

28

NPC: Gyda Myrdotten

QUEST: A Father's Name

A woman prepares bodies for sky burial at Stone-Bear Hold. Caldan Enversen's body should receive special rites; however, his son failed to complete them. As guests of the hold, the Inquisition may present the required offering as a gift. Speak with the Huntmaster [25].

You have to kill 3 Fade-Touched Creatures. They are at [06], [17] and [59]. Then return to Finn [25]

For Storvacker Caged Quest, after (24), using Veilfire look for runes on the walls. And go back to Augur [24]

ITEM: The Death Codex

ITEM: The Mourning Codex

ITEM: The Return Codex

29 Stone-Bear Hold

NPC: Skald Fullna

ITEM: Two Marked In Battle Codex - Talk to Fullna

30 Arena Grounds

You can enter here during Hakkon's Trials Quest [26]

There will come 3 waves of enemies. Then return to Arena Master

31

After visiting Stone-Bear Hold and talt to Svarah Sun-Hair, you will meet Linna here.

NPC: Linna

QUEST: Up and Away this quest is for gain aproval from Stone-Bear Hold.

An Avvar fisher cannot find her cousin, Runa. She believes Runa went climbing in the hills. Hopefully Runa has not met with any harm. Follow the Trial to find Runa

Go from [30] pass [31a], [31b], [31c], [31d] to [32], each time search for clue. (look for secret)

32

NPC: Runa for Up and Away Quest

Defend Runa, speak to her and observe the prayer. (+1 Magic as a Mage)

33Cliffside Path Astrarium

Constellation: Belenas

34Fortress Gates

They are magicaly closed now. You will open it finishing On Ameridian's Trail Quest.

35The Frozen Gate

36Human Bones Artifact

QUEST: It Remains to be Seen Pickup Artifacts, there are 5 of them around. When you find all go to Augur 24

The Jaws of Hakkon have used human bones in some sort of magic ritual. Learning more about this magic could offer insight into their intent.

37Abandoned Jail

For Storvacker Caged Quest (21)

Outside and inside Hakkonite guards. When you attack inside, reinforcements will come.

Two massive doors on left and right can be opened by rogue and contain Loot.

Four steel grating (without center) also can be opened by Rogue, they contain some loot and codex.

ITEM: Secret Prisoners pf Tevinter Codex

Center one are, bear inside. Use Lever to open it. Do not be afraid of bear :)

NPC: Storvacker Lead bear outside.

Outside, there will be trap waiting for you. Kill Hakkonites, bear will help you fight.

After the fight Bear will go alone.

38Cliffside Camp

ITEM: Soldier's Note

39Nigel's Point

40Nigel's Point

NPC: Colette for Worthy of Publication Quest, after visiting (18)

OPERATION: An Appeal To The Shaperate Run this operation on War Table in Skyhold

While historical documents shed light on Orinna's time as Inquisitor Ameridan's companion, little is known of her early life in Orzammar. The Orzammar Shaperate contains an immeasurable wealth of knowledge pertaining to the thaig's past. Professor Kenric has made several requests to study their records, all of which were denied. As an ally of the Inquisition, Orzammar may be more willing to answer a petition from Skyhold.

ITEM: The Hunt of the Fell Wolf Codex

ITEM: Colette's Notes Codex

There are two chests with loot here. First on ground level in corridor to the right. Second at top of the tower, jump the wall and climb leader

There are two more items to examine at courtyard.

Closed doors in a corridor, you cant open them, its exit from The Old Temple, you will use it later in game.

41Canyon Camp

ITEM: From a Mage's Journal Codex

42 Lift Up/Down

43 Boat

Boat for What Yet Lingers Quest. You need to talk to Fisherman Arvid [13] to take it. It will take you to mysterious island.

44 Lady's Rest Island

ITEM: Letter Found near Many Corpses

45 Fade Rift

Open Rift and talk to ghost. Take Loot.

ITEM: Aegis of the Rift New Inquisitor Ability

Use this ability to turn The Veil itself into a magical shield that deflects enemy projectiles. It can be upgraded in the Inquisitor ability tree.

ITEM: Ameridian's Orders

ITEM: Ancient Document Protected in a Scroll Case Codex

ITEM: Unfallen Shack Codex

Right after you exit Shack enemies will come, kill them.

46 The Stone Giants

47 Cursed Treasure

Do not pick gold or at last save game first

ITEM: Ballad of the Murderer's Gold Codex

After visiting Lady's Rest Island go back to Professor Bram Kenric [04] to finish What Yet Lingers Quest

48 Soldiers fighting Hakkons

Fight Hakkons for Lead the Charge Quest [01]

NPC: Lieutenant Farrow

QUEST: Jawbreaker

Lieutenant Farrow has reports of Hakkonite camps along the river. Their hostile presence prevents the resupply of Inquisition encampments and makes travel through the region dangerous.

49 Ocularum

50

NPC: Sigrid The Exile

QUEST: In Exile

Sigrid Gulsdotten exiled herself from Stone-Bear Hold. Though Sigrid refuses to explain why, it may still be possible to discover the reason.

Talk to Sigrid and go to Augur [24]

After examining Ritual Site [51], talk to Sigrid.

Sigrid Gulsdotten can be Inquisition Agent

51 Ritual Site

This place is for In Exile Quest, come here after you talk to Augur [24] about Sigrid. You have to find here 4 secrets, after that return to Sigrid [50]

52 Ancient Culvert

Before you enter Ancient Culvert go to Harding [01] and talk to her for The Loss of a Friend Quest

NPC: Scout Grandin

Talk to Grandin, kill him and go back to Harding [01] to finish quest.

53 Start of Trail of Carnage

For The Loss of a Friend Quest (01). Follow Trail and look for secrets. It will lead you to Ancient Culvert (52)

54 Ridgeline Camp

ITEM: Ameridan and the Mage

55 Arboreal Fort

Landmark is upstairs on footbridge

56 Western Riverbank Astrarium

Constellation: Fulmenos

57 Astrarium Cave

After solving all 3 Astrarium puzzles, a cave will be revaled. Its on ground level.

58 The Mystery of the Winter Cave

You need to find all shards using Ocularums and then open doors. Loot inside.

Cold Resistance +12

ITEM: Geldauran's Claim Codex

59 Monster Lair

Monster: Fade-Touched Spider. It is for A Father's Name Quest from [28].

60 Entrance to The Old Drains

61 Razikale's Reach

Kill enemies, search courtyard (2 items) and select "Wait for Professor Kenric" he will open doors.

62 Razikale's Reach Puzzles

Two locked doors on left and right are optional and can be opened with pressplates puzzle in center.

After puzzles, go upstairs.

63 Magic Barrier

You can open this barrier using Veilfire. Veilfire its near, take wooden walkway to find it.

Dispel barrier and enter room. Using Veilfire activate two power sources inside. To to the walls and Pull switch to activate a trail marker.

Follow Trail and activate all Markers, they will guide you to Fortress Gates [34]

After removing the magic barrier at [34] go to Svarah Sun-Hair [21] and tell her you are ready for Attack the Jaws Hakkon.

64

ITEM: Secret of the Rockspit Codex

65

Assault The Gate. Fight all enemies till you find entrance to The Old Temple.

66 The Old Temple

67 Exit only from The Old Temple

68 Dragon Hakkon Wintersbreath

Dragon will be here after you exit from The Old Temple Location.

After killing dragon go to Svarah Sun-Hair [21] to finish Guests of the Hold Quest.

69

ITEM: From the Journal of Havard-Pierre D'Amortisan

ITEM: Field Notes

ITEM: Torn Pages

NPC: Havard-Pierre D'Amortisan he will come here after finishing main quests in Frostback Basin

QUEST: Beasts at Bay

Inquisition soldiers face delays setting up camps due to interference from the local wildlife. Baron Henri-Pierre d'Amortisan believes his herb wards may keep the beasts at bay.

Place Wards

NPC: Dunwich

QUEST: The Nox Morta

Baron Henri-Pierre d'Amortisan and his scribe, Dunwich, are searching for the Nox Morta. With assistance, they may be able to prove the existence of this mysterious creature.

70 Nox Morta

For The Nox Morta Quest.

Veil Quartz Deposit Locations

You need Veilfire torch to gather Veil Quartz.

71 Veil Quartz

Easy to gather, Veilfire is near.

72 Veil Quartz

Hard to get, you will have to jump like kangaroo.

ncG1vNJzZmifkaKybrnAqapnm5%2BifIWNqGh9q6ejqa%2Bir8pmeZqrmaN7or%2FP